This week lecture, I have the chance to know more about the online software for teaching and learning purpose. Example given during lecture are Prezi, Knovio, Presentme, Piktochart, Bitetable, Moovly, Powtoon, Facebook , Instagram, Telegram and Whatsapp.
TWO Web 2.0 Interactive tools that I will most likely use in the future to enhance classroom interaction are:
Socrative is a quick-based learning system that helps teachers spark conversation and learning through polls or quizzes. In the future, I can use Socrative to enhance students’ interaction.
a) Socrative can be used to create quizzes for students. After students answering the quizzes, students can get immediate feedback about whether their answers were correct or incorrect.
b) Besides, educators can use Socrative to ask questions for instant student feedback. I can use Socrative to ask simple questions such as describe what you have learned today and how well you understood today’s lesson. Students can give answer such as ‘I have learned what is 21stcentury skills.’ This will give a chance for students to share what they learned and what they thought about. Personally, I like Socrative because it encouraging every student to join, rather than the select few who are picked by teacher to speak. This will enhance classroom interaction because students express themselves by giving feedback and their opinion.
2) Poll Everywhere
Poll Everywhere is a text message polling and audience response system. It is very simple to use if compare to other polling tools. We can use Poll Everywhere to create quizzes, attendance, teacher feedback, group evaluations and class discussions.
a) Poll Everywhere allow students to response by giving a vote to the poll. It helps to enhance classroom interaction because every student is giving their answers through voting.
b) Poll Everywhere generating discussion. It allows students to do more than simply give a single response. It is helpful to generate students to give their opinion and thoughts.Students can give feedback and share their learning experience through Poll Everywhere. So, interaction takes place when students share their opinion and thoughts.