This week, we were doing the presentation of our Augmented Reality teaching materials. Designing teaching material isn't easy when it comes to the emphasis on pedagogy and educational outcomes. Before this, I thought designing AR material is as easy as coming up with a video and let my target audience scan and watch the video. Actually it could be something meaningful and educational when we include introduction, objective, learning outcomes and instruction on how to use it. This is crucial because myself, as an educator, may not always be available when students are studying or need help. As a future educator, I am hoping to distribute teaching material in an appropriate manner, which mean accommodate different learning styles and facilitate students' learning. So, I was thinking about what are the potential of using AR materials in the teaching and learning process?
Firstly, AR materials is able to builds self-knowledge, self-confidence and encourages me to take responsibility for my own learning. Besides, it has also provide option for students to select learning materials that meets their level of knowledge and interest. This also allows students to learn and where it is more convenient and improve their interest and motivation in learning. On the other hand, AR materials would be disadvantanges when you have slow internet connections or older devices may make accessing course materials frustrating.
Coggle Tutorial- Introduction
My first created Coggle mindmap- My Personal Learning Environment
Draf of my group's AR Material (Coggle)
We were discussing on the approaches to present our Augmented Reality Materials. For instance, title, objective of materials, synopsis, title division, AR concept, target audience and number of videos. Basically, my groups will be doing on the topic "Phobias that might exist in you" Our main objective is to give information about the unconventional but real fear of things that might exist in person, also increase awareness of certain anxiety disorder, and introducing new words in an engaging way (video form). We have set everyone as our target audience because these kind of new vocabulary are not commonly known. I think the importance and tips in using AR is that you have to create an interesting topic in order to drag people's attention. So, we were presenting our draft in the form of mindmap, by using online software-coggle. It wasn't my first time using coogle, it is convenience for users to present idea or information. So, I was thinking on how can Coggle benefit the education industry? Firstly, mindmap(Coggle) empowers both students and teachers with everything they need to make a lasting impression and improve in memorization of facts. Second, teachers can create classes more engaging to impress and engage their learners. For me, I have been looking beyond the traditional presentation software to express my world-changing ideas to peers. So, Coggle is that one tool which can kept the education easier for everyone.
Augmented Reality Demo
Important terms: Augmented reality, Aurasma Studio
What's the potential of AR?
Exploring Aurasma Studio was totally something brand new to me. I was surprised with how it worked to create the augmented reality. At first, I was quite worried that it will be difficult to produce but somehow it didn’t as difficult as what I had thought. Basically, the virtual mirror interface allowing me, as a student, to explore new information in a more engaging way. In my opinion, the potential of augmented reality is countless, for example: helps to generate student’s idea, learning in a real-life scenario, and provide a large range of learning opportunities. Indeed, AR is a good medium to attract student’s attention and effectively deliver the content to the audience. Well, I wish that I could adapting AR in create and design teaching materials for English language learning. I should be picking out a specific subtopic before I started doing it. For example, I am going to focus on 10 common mispronunciation words by Malaysian students. Through AR, my audience can easily learn the correct pronunciation by playing the virtual video repeatedly. This will help to boost my student’s motivation and develop their skills in pronunciation. However, I think that AR also have its weakness. To access, learners require a very stable and strong internet connection. This could also be something disturbing when the learners spending too much of time on loading it.
This week lecture, I have the chance to know more about the online software for teaching and learning purpose. Example given during lecture are Prezi, Knovio, Presentme, Piktochart, Bitetable, Moovly, Powtoon, Facebook , Instagram, Telegram and Whatsapp.
TWO Web 2.0 Interactive tools that I will most likely use in the future to enhance classroom interaction are:
Socrative is a quick-based learning system that helps teachers spark conversation and learning through polls or quizzes. In the future, I can use Socrative to enhance students’ interaction.
a) Socrative can be used to create quizzes for students. After students answering the quizzes, students can get immediate feedback about whether their answers were correct or incorrect.
b) Besides, educators can use Socrative to ask questions for instant student feedback. I can use Socrative to ask simple questions such as describe what you have learned today and how well you understood today’s lesson. Students can give answer such as ‘I have learned what is 21stcentury skills.’ This will give a chance for students to share what they learned and what they thought about. Personally, I like Socrative because it encouraging every student to join, rather than the select few who are picked by teacher to speak. This will enhance classroom interaction because students express themselves by giving feedback and their opinion.
2) Poll Everywhere
Poll Everywhere is a text message polling and audience response system. It is very simple to use if compare to other polling tools. We can use Poll Everywhere to create quizzes, attendance, teacher feedback, group evaluations and class discussions.
a) Poll Everywhere allow students to response by giving a vote to the poll. It helps to enhance classroom interaction because every student is giving their answers through voting.
b) Poll Everywhere generating discussion. It allows students to do more than simply give a single response. It is helpful to generate students to give their opinion and thoughts.Students can give feedback and share their learning experience through Poll Everywhere. So, interaction takes place when students share their opinion and thoughts.